BTTask_LPSP_Set_Aiming
Introduction
The "Set Aiming Behavior Tree Task" (BTTask_LPSP_Set_Aiming) helps us set the aiming value on a pawn. Essentially, this task allows us to instruct a pawn whether it should be aiming its equipped item or not.
If you seek to access the BTTask_LPSP_Set_Aiming, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/AI/BTTask_LPSP_Set_Aiming.
Editable Variables
Aiming:
This variable helps us determine whether we're trying to set "aiming" to true or false. Essentially, this is the value we're setting on the agent.
Private Variables
Controlled:
This variable stores a reference to the pawn on which we are running this task.
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