BTTask_LPSP_Set_Aiming

Introduction

The "Set Aiming Behavior Tree Task" (BTTask_LPSP_Set_Aiming) helps us set the aiming value on a pawn. Essentially, this task allows us to instruct a pawn whether it should be aiming its equipped item or not.

If you seek to access the BTTask_LPSP_Set_Aiming, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/AI/BTTask_LPSP_Set_Aiming.

Editable Variables

Aiming:

This variable helps us determine whether we're trying to set "aiming" to true or false. Essentially, this is the value we're setting on the agent.

Private Variables

Controlled:

This variable stores a reference to the pawn on which we are running this task.


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