BTService_LPSP_Check_Chase_Target
Introduction
The BTService_LPSP_Check_Chase_Target takes care of both letting us know whether the Chase_Target is currently valid or not, by checking its health, and also of checking whether it is visible and updating the property to let everyone else know.
If you seek to access the BTService_LPSP_Check_Chase_Target, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/AI/BTService_LPSP_Check_Chase_Target.
Editable Variables
Chase_Target:
This variable stores the Blackboard Key that represents the Chase Target.
Chase_Target_In_View:
This variable stores the Blackboard Key that represents the value of Chase Target In View.
Private Variables
Target:
This variable stores the actual value of the Chase_Target Blackboard Key, which is a reference to the Actor itself.
Controlled:
This variable stores a reference to the controlled pawn on which this service is running.
Functions
Is Target Alive:
This function tells us whether the Chase_Target Actor is both valid, and also alive. Very important check, as that’s what this whole blueprint is basically for.
Is Target Valid:
This function lets us know whether we have a valid Chase_Target or not.
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