BTTask_LPSP_Get_Patrol_Points

Introduction

The Get Patrol Points Behavior Tree Task (BTTask_LPSP_Get_Patrol_Points) is a Behavior Tree Task that allows us to find all the points that an AI might be interested in patrolling. We don't use this task much, but it is an interesting feature.

If you seek to access the BTTask_LPSP_Get_Patrol_Points, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/AI/BTTask_LPSP_Get_Patrol_Points.

Editable Variables

Patrol Points:

This variable holds the Blackboard Key to which we want to save the patrol locations.

Private Variables

Array:

This array holds the patrol locations.


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