BP_LPSP_AI_Behavior_Tree_Run

Introduction

The BP_LPSP_AI_Behavior_Tree_Run Scene Component allows us to conveniently run a Behavior Tree on any Actor that has an AI Controller. This is just a utility, really, as you could totally run this code in the BP itself, but it's nice to have.

If you seek to access the BP_LPSP_AI_Behavior_Tree_Run, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/AI/BP_LPSP_AI_Behavior_Tree_Run.

Editable Variables

Behavior Tree:

This variable determines the behavior tree that we're trying to run on this actor. This is basically the entire point of the blueprint, so it's quite an important variable.

FAQ

Where is this used?

We use this in the BP_LPSP_PC_AI, which is the AI Player Controller. That's where Behavior Trees are usually run in Unreal Engine.


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