Project Structure Overview
Project Structure Overview
All content for the Low Poly Shooter Pack is stored inside these three main folders:
/InfimaGames/LowPolyShooterPack/
/InfimaGames/AnimatedLowPolyWeapons
/InfimaGames/Utilities
The AnimatedLowPolyWeapons folder contains all the art related content for the weapons and characters, such as:
Character animations
Weapon meshes
Weapon attachments
Weapon materials and textures
Demo blueprints
The LowPolyShooterPack folder contains the core functionality, such as:
Blueprints
Animation blueprints
Data Tables & Data Assets
Settings
Widget Blueprints
The Utilities folder contains general content used across the asset, such as:
The UE Mannequin files
Fonts
Prompt icons (for example keyboard & mouse inputs)
Below is an overview of all important folders and what they contain.
📁 1. AnimatedLowPolyWeapons/
Contains most art related content: character animations, weapon meshes and animations, materials, textures, etc.
▶️ 1.1 Art/
Contains all artistic content related to the weapons and character animations.
Characters/
Animations/ – Character animations used for weapon handling.
Base/ – Base third person animations, such as jog and walk.
Common/ – Non weapon specific animations, such as idle loops and transitions.
WeaponType/ - Contains all weapon specific character animations, such as reloads, inspect, fire, etc.
Demo/
Assets used in the animated weapons showcase/demo maps. Visual-only; not part of the core gameplay systems.
Weapons/
Contains all core weapon assets:
_Common/
Shared attachments, casings, and skin systems.
Attachments/
Materials
Models
Textures
Casings/
Meshes & textures for ejected shells
Skins/
Material presets (Basic, BrushedSteel, Camo → Digital/Gradient/Skulls/etc.)
Matching texture sets
Weapon Categories
Each contains its own animations, meshes, and textures:
ARs
Handguns
Launchers
Melee
Shotguns
SMGs
Snipers
▶️ 1.2 Core/
Gameplay-related supporting assets for animated weapons:
Demo Animation Blueprints & Blueprints
This folder is separate from the main gameplay systems found in /LowPolyShooterPack/Core/. It is mainly meant to be used for demonstrational purposes.
▶️ 1.3 Maps/
Demo maps for previewing the animations and other art related content. It is mainly meant to be used for demonstrational purposes.
▶️ 1.4 Materials/
Contains the main Material used by all weapons material instances, and the Material Function used to control the first person weapon field of view.
📁 2. LowPolyShooterPack/
This is the main gameplay folder for the Low Poly Shooter Pack. All systems, AI, weapons, player logic, VFX, UI, maps, live here.
️️ ️▶️ 2.1 Art/
Contains characters, skins, textures, VFX, environment props, and icons.
Characters/
Animations – First-person player animations
Default – Contains character related art, such as FP/TP meshes, materials, and textures.
Effects/
Muzzle flashes, explosions, particles, and impact effects.
Environment/
World-building assets such as:
Buildings
Nature props
Target objects
Fences, tables, planks, shutters, sandbags, etc.
Icons/
UI icons for:
Attachments
Casings
Grenades
Crosshair
Menus
Weapons
Projectiles
▶️ 2.2 Audio/
All sound effects for characters and weapons.
Cues/
Sound cue assets.
WAV/
Raw audio files.
▶️ 2.3 Core/
This is the heart of the Low Poly Shooter Pack, nearly every major gameplay system lives here.
▶️ AI/
Enemy behavior:
Pathfinding
Roaming
Chasing
Attacking
Perception
▶️ Characters/
Handles the player and third-person character systems:
Movement
Camera
Input
Animation
Damage
Stamina
Footsteps
▶️ Damageables/
Damage logic used by AI enemies, environment props, and more.
▶️ GameModes/
Includes the default demo game modes and base classes.
▶️ Weapons/
The core weapon systems:
Main Weapon Animation Blueprint
Attachment Blueprints - Scopes, silencers, lasers, etc.
Projectile Blueprints
▶️ Other Systems/
All part of the Core folder:
Health
Interaction
Inventory
Notifies
Props
Surfaces
VFX
Input
▶️ 2.4 Maps/
Contains all demo levels, and specific art related content used in them.
▶️ 2.5 Useable/
Gameplay-related objects and components that can be used directly:
Ammunition
Casings
Character bases
Damageables
Projectiles
Showcase props
Weapon components
📁 3. Utilities/
Helpful tools and UX assets used throughout the shooter pack.
▶️ 3.1 Art/
Contains the Mannequin rig and UI icons for inputs/prompts:
Default UE Mannequin
Skeletal Meshes
Materials
Textures
Prompt/Input Icons - These are used for tutorials, key bind hints, and UI elements.
Keyboard & Mouse
PS5
Switch
Xbox
And more...
▶️ Other Utilities/
Blueprint Functions
Fonts
Quick Reference Table
Character Animations
/AnimatedLowPolyWeapons/Art/Characters/Animations
All FP & TP character animation sets
Character Meshes
/LowPolyShooterPack/Art/Characters/Default/
First-person arms & full body character meshes
Weapon Animations
/AnimatedLowPolyWeapons/Art/Weapons/WeaponType/Animations/
All weapon animations
Weapon Meshes
/AnimatedLowPolyWeapons/Art/Weapons/WeaponType/
Production weapon meshes
Weapon Material Instances
/AnimatedLowPolyWeapons/Art/Weapons/_Common/Skins/Materials/
Weapon materials
Weapon Icons
/LowPolyShooterPack/Art/Icons/Weapons/
HUD icons
Audio
/LowPolyShooterPack/Audio/
Weapon & character sounds
Demo Weapons
/LowPolyShooterPack/Usable/Weapons/
Demo weapon blueprints
Demo Map
/LowPolyShooterPack/Maps/L_LPSP_Playground
Demo showcase map
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