BPI_LPSP_Camera_Manager_Target
Introduction
The BPI_LPSP_Camera_Manager_Target is a Blueprint Interface that assists the Camera Manager Blueprint in accessing specific values and functions on a target. Typically, this target is the player character.
If you seek to access the BPI_LPSP_Camera_Manager_Target blueprint, it is conveniently located at the following path: LowPolyShooterPack/Core/Characters/BPI_LPSP_Camera_Manager_Target.
Functions
LPSP - Get Clamps:
This function returns the current clamps that the Camera Manager should use.
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