BPI_LPSP_Camera_Manager_Target

Introduction

The BPI_LPSP_Camera_Manager_Target is a Blueprint Interface that assists the Camera Manager Blueprint in accessing specific values and functions on a target. Typically, this target is the player character.

If you seek to access the BPI_LPSP_Camera_Manager_Target blueprint, it is conveniently located at the following path: LowPolyShooterPack/Core/Characters/BPI_LPSP_Camera_Manager_Target.

Functions

LPSP - Get Clamps:

This function returns the current clamps that the Camera Manager should use.


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