BP_LPSP_PC_AI

Introduction

The BP_LPSP_PC_AI Blueprint represents the Player Controller that we use for all AI in the asset. It contains basic functionality to ensure that data is passed to its different behaviors.

If you seek to access the BP_LPSP_PC_AI, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/Characters/BP_LPSP_PC_AI.

Editable Variables

Instantly Hostile:

Setting this to true will cause the AI to be immediately hostile. It will attempt to eliminate the player from the beginning of the game.

Functions

Pawn Health Changed:

This function is called when the possessed pawn's health changes due to some external influence.

Died:

This function is called when the possessed pawn dies.


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