BP_LPSP_PController
Introduction
BP_LPSP_PController is a custom player controller blueprint created in Unreal Engine. A player controller is an essential component of any game developed using the engine, serving as an interface between the player and the game world, handling player input, camera movement, and other game-related logic.
In the case of BP_LPSP_PController, it represents a basic player controller with additional functionality. Notably, it has been customized to handle the opening of a pause menu in the asset, which is utilized in most of the levels. Additionally, the controller handles saving the most recent input and whether it was a controller input, which aids in debugging and improving the gameplay experience.
The player controller's responsibilities include creating the player's view and input handling, such as mouse and keyboard inputs, gamepad inputs, and touch inputs, as well as managing the player's camera and any other attached objects or components for the player character.
Overall, BP_LPSP_PController is a critical blueprint that provides fundamental player controller functionality and extra customization.
If you seek to access the BP_LPSP_PController blueprint, it is conveniently located at the following path: LowPolyShooterPack/Core/Characters/BP_LPSP_PController.
Editable Variables
Widget Class Pause Menu:
The "Widget Class Pause Menu" refers to a specific class of Unreal Engine widgets that provides the graphical user interface for the application's pause menu. It is a reference to the widget asset that is responsible for implementing the pause menu functionality, including its appearance and behavior. The widget class contains various methods and properties that define how the pause menu interacts with other components of the game, such as input events and game logic.
Widget Class Version Text:
The "Widget Class Version Text" is a specific class of Unreal Engine widgets that provides the graphical user interface for displaying version information in the application. It is a reference to the widget asset that is responsible for spawning and positioning the version text on the screen. The widget class contains various methods and properties that define how the version text interacts with other components of the game, such as updating the version number and responding to user input.
Last updated
Was this helpful?
