S_LPAMG_Skin_Component_Data

Introduction

The Skin Component Data Structure (S_LPAMG_Skin_Component_Data) is the Blueprint in the asset that drives all the logic behind the animations that are played in our demo.

You can find the Skin Component Data Structure at this path: LowPolyAnimatedModernGuns/Demo/Core/Skins/S_LPAMG_Skin_Component_Data

Editable Variables

Material Slot Name. Name of the Material Slot to change on the mesh this gets applied to.

Material. Material to change the Material Slot to.


Last updated

Was this helpful?