BP_LPAMG_Skin

Introduction

The Skin Blueprint (BP_LPAMG_Skin) is the blueprint in the asset that drives all the logic behind the animations that are played in our demo.

You can find the BP_LPAMG_Skin at this path: LowPolyAnimatedModernGuns/Demo/Core/Skins/BP_LPAMG_Skin

Editable Variables

Entries. The different entries for the Skin list. Each one of these represents a different component that we can apply Skins to along with the others.

Functions

Apply To. Allows us to pass a component to apply skins to. We can also tell the asset which Entry we would like to use for this component.


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