S_LPAMG_Skin_Component

Introduction

The Skin Component Structure (S_LPAMG_Skin_Component) is the Blueprint in the asset that drives all the logic behind the animations that are played in our demo.

You can find the Skin Component Structure at this path: LowPolyAnimatedModernGuns/Demo/Core/Skins/S_LPAMG_Skin_Component

Editable Variables

Component Data. Array of Skin Component Data values. Contains all material slots to fill with the different materials.


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