Quick Start Guide
Downloading & Installing from FAB
We’ll be using the FAB in Launcher window, which allows assets to be imported directly into Unreal Engine.
If you don’t see FAB in your editor, follow the official Epic guide here.
Adding the Content to Your Project
Open the FAB window inside Unreal Engine.
Navigate to Library and locate the Low Poly Animated – Modern Guns Pack.

Press Add to Project, and select the engine version that you wish to use, then press Add to Project again.

This will start downloading the content directly into the current project.

Once finished, you should see the LowPolyAnimatedModernGuns folder inside your project!

For a complete overview of the project folder structure, check out Project Structure Overview.
Testing the Demo Map
Now that we have the content installed we can give it a quick test to make sure that everything is working properly, the best way to do this is by opening the showcase demo map.
It's located here: LowPolyAnimatedModernGunsPack > Demo > Maps > L_LPAMG_Showcase_Animations

The demo map allows you view the animations and models in a gameplay scenario. It's mainly intended to be used as a showcase for the content, but I'm sure you'll find the code useful for other purposes as well.
Here you will find a list of the default key bindings.
Fixing Common Issues
Building Lighting in the Demo Maps
When first opening the demo maps (depending on which engine version you're using) you might see the LIGHTING NEEDS TO BE REBUILT warning message.
This doesn't directly affect the functionality of the asset, but it will make the lighting in the demo maps look a bit weird or broken. Luckily this is super easy to fix.

To fix it, go to Build and choose Build Lighting Only.

Let the lighting build finish loading (this might take a while depending on your hardware).

Once finished, the lighting will look as expected!

The Player Starts Sliding Around in the Showcase Map
If you notice that the player pawn starts moving or sliding around on the floor when playing the L_LPAMG_Showcase_Animations map, it's most likely due to it being spawned in the current editor camera location.
To fix it, simply set the default spawn point as Default Player Start, and play.

Default Key Bindings
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