BP_LPAMG_Skin_Random

Introduction

The Random Skin Blueprint (BP_LPAMG_Skin_Random) is the Blueprint in the asset that holds lots of other Skin Data Assets and allows us to randomly pick one.

You can find the Random Skin Blueprint at this path: LowPolyAnimatedModernGuns/Demo/Core/Skins/BP_LPAMG_Skin_Random

Editable Variables

Array Skins. Array of Skin Data Assets. We have this stored in another Data Asset so we can use it to randomize.

Functions

Get Random. Returns a Skin Data Asset from the Array Skins variable at random. This is very helpful when we just want to apply a randomized skin.


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