How to Modify the Inputs

Introduction

Version 3.1 of the Low Poly Shooter Pack brings with it quite a few new changes, and one of these was changing all the project’s inputs to work with the new Enhanced Input System plugin from Epic Games.

This is a plugin that some of you may not be familiar with, but it is the next step that the Unreal Engine is moving towards in terms of input.

Changing Key Bindings

  • The very first thing that we need to do to change the key bindings is to find the Input Actions, and Input Mapping Context files.

  • We can do this by navigating to the following path inside the engine: Content > Infima Games > LowPolyShooterPack > Data > Input.

  • Now, we need to open the default mapping context that we use in the asset. You can do this by double-clicking on the IMC_LPSP_Default file.

  • Once this Input Mapping Context file is open, you will see that there are lots of mappings, all corresponding to the different actions that a player can perform.

  • This is where we can modify the key bindings. Specifically, we can do so by opening one of these mappings from this context and modifying the bindings!


Last updated

Was this helpful?