BP_PDA_LPSP_Loadout

Introduction

The Loadout Primary Data Asset Blueprint (BP_PDA_LPSP_Loadout) is the blueprint in the asset that holds all the data needed to show the loadout menu. It contains information on which items can be equipped from there, and which icons each of those items uses.

If you seek to access the BP_PDA_LPSP_Loadout, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/Widgets/BP_PDA_LPSP_Loadout.

Editable Variables

Items:

This variable is an array of strings containing the names of all the items that can be spawned from a loadout menu using this data. These names need to match those from the Inventory Data Table assigned to the character we're spawning.

Items Icon Data:

This variable stores the data table containing all the icons for each item. Entries need to match the ones from the "Items" variable.

Disable Attachment Overrides:

This variable determines whether a given item should have its attachments overridden or not. It's an array, so it allows us to do that for everything.

Inventory Data Table:

This variable determines which Inventory Data Table to use for finding the correct items to spawn players with. This is useful in case you want different spawn menus with different inventories, like we do for our multiple assets.


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