BP_LPSP_Loadout_Entry_Data
Introduction
The Loadout Entry Data Blueprint (BP_LPSP_Loadout_Entry_Data) is the blueprint in the asset that stores all the necessary information for any entry inside the loadout menu. All items use this as their main data source.
If you seek to access the BP_LPSP_Loadout_Entry_Data, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/Gamemodes/BP_LPSP_Loadout_Entry_Data.
Editable Variables
Item Name:
This variable stores the name of the entry. We will use this as the main text.
Override Attachments:
This variable determines whether this specific entry will represent a weapon with its attachments overridden or not. This value is passed from the spawn menu, usually.
Icons:
This variable holds a reference to the data table that contains all of this entry's icons.
Parent List:
This variable holds a reference to the list that has spawned this entry.
Spawn Menu:
This variable holds a reference to the spawn menu for players. We use this so we can pass data to it from the different entries, like what item the player has selected, for example.
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