PDA_LPSP_CH_Materials

Introduction

The PDA_LPSP_CH_Materials blueprint represents a Primary Data Asset type used to store materials that can be randomly assigned to a player character at any given time. It serves as a storage asset for materials.

If you seek to access the PDA_LPSP_CH_Materials, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/Utilities/PDA_LPSP_CH_Materials.

Functions

Get Random:

This function returns a random item from the "Materials" array. It's just a small utility function, really.

Editable Variables

Materials:

This array contains all possible materials for storage.


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