PDA_LPSP_CH_Materials
Introduction
The PDA_LPSP_CH_Materials blueprint represents a Primary Data Asset type used to store materials that can be randomly assigned to a player character at any given time. It serves as a storage asset for materials.
If you seek to access the PDA_LPSP_CH_Materials, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/Utilities/PDA_LPSP_CH_Materials.
Functions
Get Random:
This function returns a random item from the "Materials" array. It's just a small utility function, really.
Editable Variables
Materials:
This array contains all possible materials for storage.
Last updated
Was this helpful?
