BPAC_IG_Viewmodel_Helper
Introduction
The BPAC_IG_Viewmodel_Helper blueprint is a component that updates its owner to become a viewmodel when necessary. It accomplishes this by transforming weapons into viewmodels when held by the player, and into world objects when they are not. The component changes the object's field of view material’s alpha.
Using the BPAC_IG_Viewmodel_Helper component can greatly benefit actors that are weapons or other items that need to switch between being a viewmodel and a world object. However, it may be less useful for other actors that do not have this requirement.
If you seek to access the BPAC_IG_Viewmodel_Helper, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/Utilities/BPAC_IG_Viewmodel_Helper.
Functions
Update Meshes:
This function updates all meshes in the "Meshes" array to accurately reflect the actor's current state.
Editable Variables
Viewmodel Bounds Scale:
This variable allows you to adjust the bounds of the object when it's being used as a viewmodel.
World Bounds Scale:
This variable enables you to modify the bounds of the object when it's not being used as a viewmodel, i.e., when it's a world object. This can be beneficial when you need to alter the bounds’ size in the game world.
Private Variables
Viewmodel:
This variable represents the current view model that the owner has.
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