BP_LPSP_AN_Casing

Introduction

The BP_LPSP_AN_Casing blueprint is an AnimNotify that spawns a casing for the equipped weapon of the character who owns it. This is responsible for spawning all casings when a weapon is fired.

If you seek to access the BP_LPSP_AN_Casing, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/Notifies/BP_LPSP_AN_Casing.

Editable Variables

Randomize Initial Rotation:

If you set this value to true, casings will have a random rotation as soon as they're spawned. Otherwise, they will take a default rotation from the spawning socket.

Offset:

This parameter specifies the distance from the casing ejection socket at which casings will spawn. The offset is measured in the forward direction of the socket.

Impulse Multiplier:

This value is multiplied by the default casing impulse when getting ejected from this specific instance of the AnimNotify.


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