BP_LPSP_DMG_Explosive
Introduction
The Explosive Blueprint (BP_LPSP_DMG_Explosive) is a Blueprint Actor used to represent an explosive in-game. Everything from barrels and gas tanks to any other explosive inherits from this actor. It contains functionality related to the explosion itself, as might be obvious from its name.
If you seek to access the BP_LPSP_DMG_Explosive, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/Damageables/BP_LPSP_DMG_Explosive.
Editable Variables
Explosion Offset:
This value adjusts the particle location for all explosion effects.
Explosion Flame Class:
This property determines the type of flame that is spawned when the actor is destroyed. It is particularly useful for objects like barrels that need some light in the area of explosion.
Explosion Surfaces Handle:
Handle for the surface to use.
Destroyed Class:
Replication Interp Speed:
This property determines the speed of interpolation for replication, which is useful for multiplayer games. A higher value will result in smoother replication but may increase network traffic.
Private Variables
Location:
This variable holds the current location of this actor, as per-server data. We use it to interpolate the location on clients, so they match properly and also don’t require too much network traffic.
Rotation:
This variable holds the current rotation of this actor, as per-server data. We use it to interpolate the rotation on clients, so they match properly and also don’t require too much network traffic.
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