BP_LPSP_Destroyed
Introduction
The Destroyed Blueprint (BP_LPSP_Destroyed) is the blueprint actor that all destroyed parts inherit from in the asset. Essentially, it is where all the destroyed versions of damageable objects inherit from. The blueprint contains functionality to spawn proper explosions and handle physics pieces in an awesome-looking way. Most of this functionality actually comes from the Explosion Component (BPSC_LPSP_Explosion) on the blueprint, but the blueprint itself triggers everything and usually holds all the pieces.
If you seek to access the BP_LPSP_Destroyed, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/Damageables/BP_LPSP_Destroyed.
Editable Variables
Destroyed Time Range:
This parameter determines the amount of time (in seconds) before the pieces are removed from the map.
Debug Explosion Radius:
Should we display the explosion's radius debug information?
Explosion Distortion Class:
The heat distortion effect appears alongside the actor's explosion.
Explosion Distortion Radius:
The size of the distortion sphere is inversely proportional to the value of this variable. Increasing the variable will decrease the size of the sphere.
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