BP_LPAMG_Casing

Introduction

The Casing Blueprint (BP_LPAMG_Casing) is the Blueprint in the asset that represents a Casing in the asset.

We use these to add impulses and play some sounds on casings. They don’t really do very much, but they’re quite useful nevertheless.

You can find the Casing Blueprint at this path: LowPolyAnimatedModernGuns/Demo/Core/Casings/BP_LPAMG_Casing

Editable Variables

Casing Destroy Time. Range of possible amounts of time that it can take for this actor to be destroyed after it gets spawned.

Sound. Sound that this casing spawns once it gets destroyed. This exists in order to leave that casing clink sound when they land, of sorts anyways.


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