BPI_LPSP_WEP_Piece
Introduction
The BPI_LPSP_WEP_Piece Blueprint Interface helps us to act on a Piece Actor without specifically adding functions to it. This allows us to more easily swap these for other BPs later on if we need to.
If you seek to access the BPI_LPSP_WEP_Piece, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/Weapons/BPI_LPSP_WEP_Piece.
Functions
LPSP - Get Piece Mesh:
This function returns the static mesh that is the main representation of an Actor piece.
LPSP - Piece Attached:
This function gets called whenever a given piece is attached on an item.
LPSP - Piece Parent Equipped:
This function is called whenever a Piece Actor is equipped on a character. It is very useful to know when this happens, so we raise this event.
LPSP - Piece Parent Unequipped:
This function is called whenever a Piece Actor is unequipped by a character. It is very useful to know when this happens, so we raise this event.
LPSP - Set Physical Settings:
This function allows us to set a Piece’s Physical Settings.
LPSP - Update Viewmodel:
This function sets the ViewModel value of a piece, which in turn changes its field-of-view settings.
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