BP_LPSP_Ammunition

Introduction

The Ammunition Blueprint (BP_LPSP_Ammunition) in the asset symbolizes an interactable ammunition-refill or pickup object for players.

If you seek to access the BP_LPSP_Ammunition, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/Interaction/BP_LPSP_Ammunition.

Editable Variables

Ammunition Pool Added:

This variable determines the amount of ammunition added to the player's inventory when they interact with the BP_LPSP_Ammunition object.

Interaction Cooldown:

This variable sets the cooldown time between consecutive interactions with the BP_LPSP_Ammunition object. This prevents players from repeatedly interacting with the object in a short span of time.

Destroy Afterwards:

This boolean variable decides if the BP_LPSP_Ammunition object should be destroyed or removed from the game environment post interaction.

Private Variables

Can Interact Now:

This private variable determines if the player is currently able to interact with the BP_LPSP_Ammunition object. It prevents multiple interactions within the cooldown period.


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