BP_LPSP_Ammunition
Introduction
The Ammunition Blueprint (BP_LPSP_Ammunition) in the asset symbolizes an interactable ammunition-refill or pickup object for players.
If you seek to access the BP_LPSP_Ammunition, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/Interaction/BP_LPSP_Ammunition.
Editable Variables
Ammunition Pool Added:
This variable determines the amount of ammunition added to the player's inventory when they interact with the BP_LPSP_Ammunition object.
Interaction Cooldown:
This variable sets the cooldown time between consecutive interactions with the BP_LPSP_Ammunition object. This prevents players from repeatedly interacting with the object in a short span of time.
Destroy Afterwards:
This boolean variable decides if the BP_LPSP_Ammunition object should be destroyed or removed from the game environment post interaction.
Private Variables
Can Interact Now:
This private variable determines if the player is currently able to interact with the BP_LPSP_Ammunition object. It prevents multiple interactions within the cooldown period.
Last updated
Was this helpful?
