BP_LPSP_DMG_Explosive

Introduction

The Explosive Damageable Blueprint (BP_LPSP_DMG_Explosive) is the parent class for all explosive actors in the asset. It contains functionality related to spawning destroyed versions of itself, spawning flame effects, and other related tasks.

If you seek to access the BP_LPSP_DMG_Explosive, it is conveniently located at the following path: InfimaGames/LowPolyShooterPack/Core/Damageables/BP_LPSP_DMG_Explosive.

Editable Variables

Explosion Offset:

This value adjusts the particle location for all explosion effects.

Explosion Flame Class:

This property determines the type of flame that is spawned when the actor is destroyed. It is particularly useful for objects like barrels that need some light in the area of explosion.

Explosion Surfaces Handle:

Handle for the surface to use.

Destroyed Class:

Class of the blueprint that represents this actor's destroyed version.

Replication Interp Speed:

This property determines the speed of interpolation for replication, which is useful for multiplayer games. A higher value will result in smoother replication but may increase network traffic.

Functions

On Explode:

This function is called when the actor explodes and triggers all related effects, such as sound and particle effects. It is also responsible for destroying the actor and spawning the destroyed version of the actor if applicable.


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