BP_LPAMG_WEP_Sounds

Introduction

The Weapon Sounds Blueprint (BP_LPAMG_WEP_Sounds) is the Primary Data Asset Blueprint that allows us to store all of a weapon’s sounds into a super neat Data Asset. This is very helpful!

You can find the Weapon Sounds Blueprint at this path: LowPolyAnimatedModernGuns/Demo/Core/Weapons/BP_LPAMG_WEP_Sounds

Editable Variables

Sound Cues. Array of all the Sound Cues that this Data Asset.

Functions

Get Sound. Returns a Sound Cue with a specific Name.


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