ABP_LPAMG_WEP

Introduction

The Weapon Animation Blueprint (ABP_LPAMG_WEP) is the blueprint in the asset that drives all the logic behind the weapon animations that are played in our demo.

There’s not a lot of content inside of this blueprint, as it mostly just contains a few slot nodes to make sure that montages can be played properly on weapon skeletal meshes, but it is a very important one nonetheless.

You can find the Weapon Animation Blueprint at this path: LowPolyAnimatedModernGuns/Demo/Core/Animation/ABP_LPAMG_WEP

Private Variables

Running. This value is true if the Pawn that owns this weapon is currently in the middle of running.

First Person. This value is true if the Pawn that owns this weapon is currently in first person instead of third.

Aiming. This value is true if the Pawn that owns this weapon is currently aiming.


Last updated

Was this helpful?